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Puzzle bubble bust a move
Puzzle bubble bust a move









puzzle bubble bust a move puzzle bubble bust a move

On August 25, 2022, a new game titled Puzzle Bobble Everybubble! was announced for Nintendo Switch. For Bubble Bobble's 35th anniversary, Taito launched Puzzle Bobble VR: Vacation Odyssey on the Oculus Quest and Oculus Quest 2, later coming to PlayStation 4 and PlayStation 5 as Puzzle Bobble 3D: Vacation Odyssey in 2021. Mobile clones include Bubble Witch Saga and Bubble Shooter. On September 24, 2000, British game publisher Empire Interactive released a similar game, Spin Jam, for the original PlayStation console. Worms Blast was Team 17's take on the concept. 1996's Snood replaced the bubbles with small creatures and has been successful in its own right. The simplicity of the concept has led to many clones, both commercial and otherwise. IGN rated the SNES version 54th in its Top 100 SNES Games. This is one puzzler that isn't a bust." Edge magazine ranked the game 73rd on their 100 Best Video Games in 2007. GamePro 's brief review of the 3DO version commented, "The move-and-shoot controls are very responsive and the simple visuals and music are well done. He remarked that though the 3DO version makes no significant additions, none are called for by a game with such simple enjoyment. Next Generation reviewed the SNES version of the game, and stated that "It's very simple, using only the control pad and one button to fire, and it's addictive as hell." Ī reviewer for Next Generation, while questioning the continued viability of the action puzzle genre, admitted that the game is "very simple and very addictive". They also criticized the lack of any 3D effects in the graphics. GamePro gave it a generally negative review, saying it "starts out fun but ultimately lacks intricacy and longevity." They elaborated that in one player mode all the levels feel the same, and that two player matches are over too quickly to build up any excitement. He considered the two player mode the highlight, but also said that the one player mode provides a solid challenge. Reviewing the Super NES version, Mike Weigand of Electronic Gaming Monthly called it "a thoroughly enjoyable and incredibly addicting puzzle game". In North America, RePlay reported the Neo Geo version of Puzzle Bobble to be the fourth most-popular arcade game in February 1995.

puzzle bubble bust a move

#PUZZLE BUBBLE BUST A MOVE SOFTWARE#

It went on to become Japan's second highest-grossing arcade printed circuit board (PCB) software of 1995, below Virtua Fighter 2. In Japan, Game Machine listed the Neo Geo version of Puzzle Bobble on their Februissue as being the second most-popular arcade game at the time. It was almost identical aside from being in stereo and having some different sound effects and translated text. Then, 6 months later in December, the international Neo Geo version of Puzzle Bobble was released. Puzzle Bobble was originally released in Japan only in June 1994 by Taito, running on Taito B System hardware (with the preliminary title "Bubble Buster"). Two different versions of the original game were released. The closer the bubbles get to the bottom of the screen, the faster the music plays and if they cross the line at the bottom then the game is over. The number of shots between each drop of the ceiling is influenced by the number of bubble colors remaining. After every few shots, the "ceiling" of the playing arena drops downwards slightly, along with all the bubbles stuck to it. If a bubble touches identically-colored bubbles, forming a group of three or more, those bubbles-as well as any bubbles hanging from them-are removed from the field of play, and points are awarded. The fired bubbles travel in straight lines (possibly bouncing off the sidewalls of the arena), stopping when they touch other bubbles or reach the top of the arena. After clearing the arena, the next round begins with a new pattern of bubbles to clear. Bubbles will fire automatically if the player remains idle. The objective of the game is to clear all the bubbles from the arena without any bubble crossing the bottom line. The color of bubbles fired is randomly generated and chosen from the colors of bubbles still left on the screen. At the bottom of the screen, the player controls a device called a "pointer", which aims and fires bubbles up the screen. At the start of each round, the rectangular playing arena contains a prearranged pattern of colored "bubbles".











Puzzle bubble bust a move